Overview
This system calculates the amount of in-system currency earned upon task completion, incentivizing users to prioritize and complete tasks based on complexity, frequency, and urgency
Formula
The total earnings are calculated as follows:
$$
\text{Total} = (\text{Base Currency} \times \text{Task Complexity} \times F_{factor}) + \text{Starting Bonus}
$$
Where:
- Base Currency: A fixed amount associated with task completion.
- Task Complexity: Derived from the sum of Difficulty, Importance, and Urgency.
- F_factor: A modifier that adjusts the earnings based on task frequency.
- Starting Bonus: A reward for acknowledging the task, claimable upon task completion.
Component Calculations
Task Complexity Calculation:
$$
\text{Task Complexity} = \text{Difficulty} + \text{Importance} + \text{Urgency}
$$
Frequency Factor Calculation:
$$
F_{factor} = \frac{1}{1+(\frac{F}{2})}
$$
Explanation of Variables and Scale
- Difficulty, Importance, and Urgency:
- Each parameter ranges from 1 to 4, with 4 as the maximum value. These values are subjective and should reflect the user's perception of each aspect.
- Difficulty: Reflects the challenge level.
- Importance: Indicates the relevance or priority.
- Urgency: Shows how time-sensitive the task is.
- F_factor (Frequency Factor):
- The frequency factor (F) adjusts based on how often the task recurs, using values like:
- Daily: F = 7
- Weekly: F = 1
- Monthly: F = 0.25
- This factor helps calculate a diminishing return on frequently repeated tasks, encouraging users to focus on varied activities.
- Starting Bonus:
- This is an incentive awarded for acknowledging and starting the task. It encourages engagement but is only claimable once the task is fully completed.